W3C announced today a Workshop on Web Games, 27-28 June 2019, in Redmond, WA, USA. The event is hosted by Microsoft.
This workshop aims to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games. Attendance is free for all invited participants and is open to the public, whether or not W3C members.
Expected topics of discussion include:
- 3D graphics rendering: high-priority features for AAA games, specifications, timeline
- Multithreading operations: background rendering (
OffscreenCanvas
), status ofSharedArrayBuffer
- WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
- Cloud gaming: improvements to Web streaming technologies
- Game input APIs: detection of keys’ physical locations on a game controller, support for advanced controller features, support for game-specific controllers
- Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
- Game assets protection: models, code, game logic, Devtools exploration
- Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
- Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues
For more information on the workshop, please see the workshop details and submission instructions. Expressions of interest and position statements are due by 10 May 2019.
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