Sunday, March 31, 2019

W3C Invites Implementations of Verifiable Credentials Data Model 1.0


The Verifiable Claims Working Group invites implementations of Verifiable Credentials Data Model 1.0 Candidate Recommendation. Credentials are a part of our daily lives; driver’s licenses are used to assert that we are capable of operating a motor vehicle, university degrees can be used to assert our level of education, and government-issued passports enable us to travel between countries. This specification provides a mechanism to express these sorts of credentials on the Web in a way that is cryptographically secure, privacy respecting, and machine-verifiable.

Tuesday, March 19, 2019

Upcoming: W3C Workshop on Web Games


Illustration showing play everywhere in neon signsW3C announced today a Workshop on Web Games, 27-28 June 2019, in Redmond, WA, USA. The event is hosted by Microsoft.
This workshop aims to bring together browser vendors, game engines developers, games developers, game distributors, and device manufacturers to enrich the Open Web Platform with additional technologies for games, including action, casual, first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing (MMORPG), sports, and Virtual Reality / Augmented Reality (VR/AR) games. Attendance is free for all invited participants and is open to the public, whether or not W3C members.
Expected topics of discussion include:
  • 3D graphics rendering: high-priority features for AAA games, specifications, timeline
  • Multithreading operations: background rendering (OffscreenCanvas), status of SharedArrayBuffer
  • WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
  • Cloud gaming: improvements to Web streaming technologies
  • Game input APIs: detection of keys’ physical locations on a game controller, support for advanced controller features, support for game-specific controllers
  • Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
  • Game assets protection: models, code, game logic, Devtools exploration
  • Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
  • Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues
For more information on the workshop, please see the workshop details and submission instructions. Expressions of interest and position statements are due by 10 May 2019.

W3C celebrates the 30th anniversary of the Web


Web 30 logoToday we celebrate the 30th anniversary of the Web and in a few months, we will be celebrating the 25th anniversary of the W3C developing open standards and guidelines that foster innovative applications, profitable commerce, and the free flow of information and ideas.
In March 1989, while at CERN, Sir Tim Berners-Lee wrote “Information Management: A Proposal” outlining the World Wide Web. 30 years ago today, Tim’s memo was about to revolutionize communication around the globe.
Committed to core values of an open Web that promotes innovation, neutrality, and interoperability, W3C and its community are setting the vision and standards for the Web, ensuring the building blocks of the web are open, accessible, secure, international and have been developed via the collaboration of global technical experts.
Today we celebrate a Web that is:
  • Universal, International and truly “World Wide”.
  • Available on any device, for any type of information, in any language.
  • Accessible by people with disabilities.
  • Royalty-free and built on open standards.
  • Powerful – The Open Web Platform makes Web pages themselves powerful tools.
  • Transformational for how business gets done; improving delivery, enhancing user satisfaction, and reducing cost.