The Audio Working Group has published a First Public Working Draft of Web Audio API 1.1. This specification describes a high-level Web API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode
objects are connected together to define the overall audio rendering. The actual processing will primarily take place in the underlying implementation (typically optimized Assembly / C / C++ code), but direct script processing and synthesis is also supported.
The Introduction section covers the motivation behind this specification.
This API is designed to be used in conjunction with other APIs and elements on the web platform, notably: XMLHttpRequest [XHR] (using the responseType
and response
attributes). For games and interactive applications, it is anticipated to be used with the canvas
2D [2dcontext] and WebGL [WEBGL] 3D graphics APIs.
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