W3C announced today a Workshop on Inclusive Design for Immersive Web Standards, 5-6 November 2019, in Seattle, WA, USA. The event is hosted by PlutoVR.
The goals of the workshop are to:
- Share existing inclusive XR solutions that will help us create new standards for inclusive XR on the web.
- Identify accessibility gaps in existing web XR technologies, and consider solutions for closing those gaps.
- Explore ways to use existing technologies and standards to create innovative solutions for inclusive XR on the web.
Expected topics of discussion include:
- Standards that already exist or are in development that may impact inclusive XR on the web
- Solutions that are already being used to create inclusive XR on the web
- Lessons from other areas like location-based VR, gaming, and 360 video
- Accessibility limitations of existing web XR technologies
- Extensions to existing web XR technologies to enable more inclusive XR on the web
- Role of AI in providing real-time audio description or text captions
- Using existing APIs to provide alternative modes of interaction (like the Vibration API for tactile feedback, the Gamepad API for alternative input devices)
Attendance is free for all invited participants and is open to the public, whether or not W3C members. For more information on the workshop, please see the workshop details and submission instructions.
Expressions of interest and position statements are due by 5 October 2019.